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CIG
2005
IEEE
16 years 26 days ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
ATAL
2005
Springer
16 years 24 days ago
Foundations of organizational structures in multiagent systems
We analyze the notion of organizational structure in multiagent systems and explain the precise added value and the effects of such organizational structure on the involved agents...
Davide Grossi, Frank Dignum, Mehdi Dastani, Lamb&e...
CCIA
2005
Springer
16 years 24 days ago
A CBR System for Autonomous Robot Navigation
In this paper we propose the use of case-based reasoning techniques to improve the navigation of an autonomous robot in unknown semistructured environments. At the moment the curre...
Raquel Ros, Ramon López de Mántaras,...
IFM
2005
Springer
16 years 23 days ago
A Fixpoint Semantics of Event Systems With and Without Fairness Assumptions
Abstract. We present a fixpoint semantics of event systems. The semantics is presented in a general framework without concerns of fairness. Soundness and completeness of rules for...
Héctor Ruíz Barradas, Didier Bert
SEKE
2005
Springer
16 years 22 days ago
Formal Reasoning about Emergent Behaviours of Multi-Agent Systems
Abstract. Emergent behaviour (EB) is a common phenomenon in multi-agent systems (MAS) where autonomous agents perform certain actions with only limited access to local information ...
Hong Zhu