Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
In this paper we consider the problem of managing and exploiting schedules in an uncertain and distributed environment. We assume a team of collaborative agents, each responsible ...
Stephen F. Smith, Anthony Gallagher, Terry L. Zimm...
Complex 3D interaction tasks require the manipulation of a large number of input parameters. Spatial input devices can be constructed such that their structure reflects the task ...
This paper proposes a logic-oriented framework for institutional agents specification and analysis. Within this framework institutional agents are seen as artificial agents that a...
In this paper, we propose an approach that retrieves motion of objects from the videos based on the dynamic time warping of view invariant characteristics. The motion is represent...