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183
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NETGAMES
2004
ACM
16 years 14 days ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
GI
2004
Springer
16 years 13 days ago
Wissensvermittlung durch Interactive Storytelling
: Interactive Storytelling wird in diesem Beitrag als eine methodische Spezialform des Game Design für die Erstellung zukünftiger Lern- und Unterhaltungsanwendungen betrachtet. D...
Ulrike Spierling
182
Voted
CSB
2003
IEEE
121views Bioinformatics» more  CSB 2003»
16 years 10 days ago
Epitope Prediction Algorithms for Peptide based Vaccine Design
Peptide-based vaccines, in which small peptides derived from target proteins (epitopes) are used to provoke an immune reaction, have attracted considerable attention recently as a...
Liliana Florea, Bjarni V. Halldórsson, Oliv...
193
Voted
ISMAR
2003
IEEE
16 years 9 days ago
Resolving Multiple Occluded Layers in Augmented Reality
A useful function of augmented reality (AR) systems is their ability to visualize occluded infrastructure directly in a user’s view of the environment. This is especially import...
Mark A. Livingston, J. Edward Swan II, Joseph L. G...
168
Voted
ATAL
2003
Springer
16 years 8 days ago
MONAD: a flexible architecture for multi-agent control
Research in multi-agent systems has led to the development of many multi-agent control architectures. However, we believe that there is currently no known optimal structure for mu...
Thuc Vu, Jared Go, Gal A. Kaminka, Manuela M. Velo...