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NETGAMES
2006
ACM
16 years 1 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
SASN
2006
ACM
16 years 1 months ago
Attacker traceback with cross-layer monitoring in wireless multi-hop networks
Denial-of-Service (DoS) and Distributed DoS (DDoS) attacks can cause serious problems in wireless networks due to its limited network/host resources. Attacker traceback is a promi...
Yongjin Kim, Ahmed Helmy
WPES
2006
ACM
16 years 1 months ago
Nonesuch: a mix network with sender unobservability
Oblivious submission to anonymity systems is a process by which a message may be submitted in such a way that neither the anonymity network nor a global passive adversary may dete...
Thomas S. Heydt-Benjamin, Andrei Serjantov, Beness...
CLUSTER
2005
IEEE
16 years 20 days ago
Memory Management Support for Multi-Programmed Remote Direct Memory Access (RDMA) Systems
Current operating systems offer basic support for network interface controllers (NICs) supporting remote direct memory access (RDMA). Such support typically consists of a device d...
Kostas Magoutis
208
Voted
HPDC
2005
IEEE
16 years 20 days ago
Supporting application-tailored grid file system sessions with WSRF-based services
This paper presents novel service-based Grid data management middleware that leverages standards defined by WSRF specifications to create and manage dynamic Grid file system sessi...
Ming Zhao 0002, Vineet Chadha, Renato J. O. Figuei...
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