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VISSYM
2004
15 years 8 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci
CAIP
2009
Springer
249views Image Analysis» more  CAIP 2009»
16 years 1 months ago
Real-Time Volumetric Reconstruction and Tracking of Hands in a Desktop Environment
A probabilistic framework for vision based volumetric reconstruction and marker free tracking of hand and face volumes is presented, which exclusively relies on off-the-shelf hardw...
Christoph John, Ulrich Schwanecke, Holger Regenbre...
ISCAS
2005
IEEE
167views Hardware» more  ISCAS 2005»
16 years 11 days ago
A 33.2M vertices/sec programmable geometry engine for multimedia embedded systems
—This paper proposes a programmable geometry engine (GE) reducing the expensive internal buffers and register files of the conventional programmable GEs and sharing datapaths of ...
Chang-Hyo Yu, Donghyun Kim, Lee-Sup Kim
UIST
2004
ACM
16 years 6 days ago
Navigating documents with the virtual scroll ring
We present a technique for scrolling through documents that is simple to implement and requires no special hardware. This is accomplished by simulating a hardware scroll ring—a ...
Tomer Moscovich, John F. Hughes
DATE
2010
IEEE
166views Hardware» more  DATE 2010»
15 years 12 months ago
A special-purpose compiler for look-up table and code generation for function evaluation
Abstract—Elementary functions are extensively used in computer graphics, signal and image processing, and communication systems. This paper presents a special-purpose compiler th...
Yuanrui Zhang, Lanping Deng, Praveen Yedlapalli, S...