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» Randomness, Computability, and Density
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CHI
2009
ACM
16 years 2 months ago
Matchin: eliciting user preferences with an online game
Eliciting user preferences for large datasets and creating rankings based on these preferences has many practical applications in community-based sites. This paper gives a new met...
Severin Hacker, Luis von Ahn
BIRTHDAY
2009
Springer
16 years 2 months ago
Asynchronous Congestion Games
We introduce a new class of games, asynchronous congestion games (ACGs). In an ACG, each player has a task that can be carried out by any element of a set of resources, and each r...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
ICS
2009
Tsinghua U.
16 years 2 months ago
Fast and scalable list ranking on the GPU
General purpose programming on the graphics processing units (GPGPU) has received a lot of attention in the parallel computing community as it promises to offer the highest perfo...
M. Suhail Rehman, Kishore Kothapalli, P. J. Naraya...
CSE
2009
IEEE
16 years 2 months ago
A Semantic Imitation Model of Social Tag Choices
—We describe a semantic imitation model of social tagging that integrates formal representations of semantics and a stochastic tag choice process to explain and predict emergent ...
Wai-Tat Fu, Thomas George Kannampallil, Ruogu Kang
ACG
2009
Springer
16 years 2 months ago
Evaluation Function Based Monte-Carlo LOA
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In the game of Lines of Action (LOA), which has been dominated in the past by αβ, M...
Mark H. M. Winands, Yngvi Björnsson