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ATAL
2008
Springer
15 years 9 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
CIKM
2009
Springer
16 years 1 months ago
Enabling multi-level relevance feedback on pubmed by integrating rank learning into DBMS
Background: Finding relevant articles from PubMed is challenging because it is hard to express the user’s specific intention in the given query interface, and a keyword query ty...
Hwanjo Yu, Taehoon Kim, Jinoh Oh, Ilhwan Ko, Sungc...
MM
2005
ACM
133views Multimedia» more  MM 2005»
16 years 20 days ago
Designing time-based interactions with multimedia
The current model of time in multimedia frameworks poses particular problems when designing multimedia systems with timebased interaction. We propose to expand and extend an exist...
Eric Lee
ADAEUROPE
2005
Springer
16 years 19 days ago
Using the AADL to Describe Distributed Applications from Middleware to Software Components
Distributed Real-Time (DRE) systems require the verification of their properties to ensure both reliability and conformance to initial requirements. Architecture description langu...
Thomas Vergnaud, Laurent Pautet, Fabrice Kordon
192
Voted
WSC
2007
15 years 9 months ago
Manufacturing process management using a flexible modeling and simulation approach
The focus of this paper is a manufacturing system placed in Calabria (Italy) which produces high pressure hydraulic hoses. The objective is to implement a simulator to be used bot...
Duilio Curcio, Francesco Longo, Giovanni Mirabelli