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» Reasoning About General Games Described in GDL-II
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GIS
2002
ACM
15 years 6 months ago
Spatio-temporal evolution: querying patterns of change in databases
This paper contributes a general approach to characterizing patterns of change in a spatio-temporal database. While there is a particular interest in modelling and querying how sp...
Nassima Djafri, Alvaro A. A. Fernandes, Norman W. ...
DEXA
2006
Springer
181views Database» more  DEXA 2006»
15 years 10 months ago
Argumentation for Decision Support
In this paper we describe an application based on a general approach towards modelling practical reasoning through defeasible argumentation. The purpose of the paper is to show how...
Katie Atkinson, Trevor J. M. Bench-Capon, Sanjay M...
ATAL
2008
Springer
15 years 8 months ago
Solving two-person zero-sum repeated games of incomplete information
In repeated games with incomplete information, rational agents must carefully weigh the tradeoffs of advantageously exploiting their information to achieve a short-term gain versu...
Andrew Gilpin, Tuomas Sandholm
WWW
2009
ACM
16 years 7 months ago
Learning consensus opinion: mining data from a labeling game
We consider the problem of identifying the consensus ranking for the results of a query, given preferences among those results from a set of individual users. Once consensus ranki...
Paul N. Bennett, David Maxwell Chickering, Anton M...
FTRTFT
1992
Springer
15 years 10 months ago
Specification and Verification of Real-Time Behaviour Using Z and RTL
Real-Time Logic is a formal notation for reasoning about temporal behaviour. Z is a general purpose specification language, but lacks explicit features for expressing real-time co...
Colin J. Fidge