Many Ubiquitous computing applications can be considered as planning and acting problems in environments characterised by uncertainty and partial observability. Such systems rely ...
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
In this paper, we develop a novel algorithm that allows service consumer agents to automatically select and provision service provider agents for their workflows in highly dynamic...
Sebastian Stein, Nicholas R. Jennings, Terry R. Pa...
AI has many techniques and tools at its disposal, yet seems to be lacking some special "juice" needed to create a true being. We propose that the missing ingredients are ...
We address the problem of visually detecting causal events and tting them together into a coherent story of the action witnessed by the camera. We show that this can be done by re...