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MHCI
2005
Springer
16 years 29 days ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
ICALT
2003
IEEE
16 years 23 days ago
Initializing Student Models in Web-Based ITSs: A Generic Approach
The issue of initializing the model of a new student is of great importance for educational applications that aim at offering individualized support to students. In this paper we ...
Victoria Tsiriga, Maria Virvou
177
Voted
ITICSE
2010
ACM
15 years 11 months ago
The SOM family: virtual machines for teaching and research
This paper introduces the SOM (Simple Object Machine) family of virtual machine (VM) implementations, a collection of VMs for the same Smalltalk dialect addressing students at diï...
Michael Haupt, Robert Hirschfeld, Tobias Pape, Gre...
ASSETS
2008
ACM
15 years 9 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
165
Voted
IJIM
2008
60views more  IJIM 2008»
15 years 7 months ago
The Role of Podcasts in Students' Learning
Podcasts have been employed extensively in some countries and are now being trialed at a number of universities in Australia. They allow ubiquitous learning whereby students can ac...
Laurel Evelyn Dyson