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ICASSP
2009
IEEE
16 years 2 months ago
Fast acoustic computations using graphics processors
In this paper we present a fast method for computing acoustic likelihoods that makes use of a Graphics Processing Unit (GPU). After enabling the GPU acceleration the main processo...
Paul R. Dixon, Tasuku Oonishi, Sadaoki Furui
ICC
2008
IEEE
103views Communications» more  ICC 2008»
16 years 2 months ago
Equalisation of MIMO-OFDM Signals Affected by Phase Noise and Clipping and Filtering
— Combined Peak-to-Average Power Ratio (PAPR) reduction and Phase Noise mitigation in multicarrier systems with multiple transmit and receive antennas is considered. One attracti...
Steffen Bittner, Peter Zillmann, Gerhard Fettweis
ICDE
2007
IEEE
104views Database» more  ICDE 2007»
16 years 1 months ago
Filtering Frequent Spatial Patterns with Qualitative Spatial Reasoning
In frequent geographic pattern mining a large amount of patterns can be non-novel and non-interesting. This problem has been addressed recently, and background knowledge is used t...
Vania Bogorny, Bart Moelans, Luis Otávio Al...
173
Voted
ISCAS
2007
IEEE
107views Hardware» more  ISCAS 2007»
16 years 1 months ago
Architecture Level Power-Performance Tradeoffs for Pipelined Designs
Abstract—This paper presents a method to investigate powerperformance tradeoffs in digital pipelined designs. The method is applied at the architectural level of the design. It w...
Haider Ali, Bashir M. Al-Hashimi
189
Voted
ISCAS
2005
IEEE
107views Hardware» more  ISCAS 2005»
16 years 1 months ago
Discrete and continuous substrate noise spectrum dependence on digital circuit characteristics
—This work presents an experimental investigation about the relation between specific characteristics of a digital circuit (clock frequency and architecture) and the substrate no...
Enrique Barajas, Luis Elvira, Miguel A. Mén...