The paper deals with on-board planning for a satellite swarm via communication and negotiation. We aim at defining individual behaviours that result in a global behaviour that me...
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
In this paper we introduce INSEE, an environment to help in the design of interconnection networks for parallel computing systems. It contains two basic modules: a system to genera...
We describe a real-time musical agent that generates an audio drum-track by concatenating audio segments automatically extracted from pre-existing musical files. The drum-track c...
In OCR systems the character segmentation algorithm may generate mis-segmented blocks. Feedback information from character classifier is indispensable to achieve higher character ...