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IE
2007
15 years 9 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
AIPRF
2008
15 years 9 months ago
Spam Sender Detection with Classification Modeling on Highly Imbalanced Mail Server Behavior Data
Unsolicited commercial or bulk emails or emails containing viruses pose a great threat to the utility of email communications. A recent solution for filtering is reputation systems...
Yuchun Tang, Sven Krasser, Dmitri Alperovitch, Pau...
ECSCW
2007
15 years 9 months ago
What Did I Miss? Visualizing the Past through Video Traces
Always-on media spaces broadcast video between collaborators to provide mutual awareness and to encourage casual interaction. This video can be easily recorded on the fly as a vide...
Michael Nunes, Saul Greenberg, M. Sheelagh T. Carp...
198
Voted
CATE
2004
133views Education» more  CATE 2004»
15 years 8 months ago
Semi-Automatic Evaluation Features in Computer-assisted Essay Assessment
The role of assessment and evaluation has recently changed in a way which will have fundamental consequences in applying information and communication technologies (ICTs) to analy...
Tuomo Kakkonen, Niko Myller, Erkki Sutinen
197
Voted
GRAPHICSINTERFACE
2003
15 years 8 months ago
A Taxonomy of Tasks and Visualizations for Casual Interaction of Multimedia Histories
Many groupware systems now allow people to converse and casually interact through their computers in quite rich ways—through text, images, video, artifact sharing and so on. If ...
Charlotte Tang, Gregor McEwan, Saul Greenberg