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TCIAIG
2010
15 years 1 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
BMCBI
2004
96views more  BMCBI 2004»
15 years 6 months ago
A hybrid clustering approach to recognition of protein families in 114 microbial genomes
Background: Grouping proteins into sequence-based clusters is a fundamental step in many bioinformatic analyses (e.g., homology-based prediction of structure or function). Standar...
Timothy J. Harlow, J. Peter Gogarten, Mark A. Raga...
CSL
2008
Springer
15 years 8 months ago
Quantitative Game Semantics for Linear Logic
We present a game-based semantic framework in which the time complexity of any IMELL proof can be read out of its interpretation. This gives a compositional view of the geometry of...
Ugo Dal Lago, Olivier Laurent
DAGSTUHL
2007
15 years 8 months ago
Equilibrium Tracing in Bimatrix Games
Abstract. We analyze the relations of the van den Elzen-Talman algorithm, the Lemke-Howson algorithm and the global Newton method introduced by Govindan and Wilson. It is known tha...
Anne Balthasar
CEC
2007
IEEE
16 years 1 months ago
Attraction and cooperation in space
—This paper presents an attraction mechanism and a study of its behavior in noisy spatial IPD games. The attraction mechanism is coupled with a regular IPD strategy to produce th...
Elpida Tzafestas