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SIBGRAPI
2007
IEEE
16 years 1 months ago
Hardware-Assisted Point-Based Volume Rendering of Tetrahedral Meshes
Erik W. Anderson, Steven P. Callahan, Carlos Eduar...
ICCS
2007
Springer
16 years 1 months ago
Stained Glass Rendering with Smooth Tile Boundary
Abstract. We introduce a new glass tile generation method for simulating Stained Glass using region segmentation algorithm and cubic spline interpolation method. We apply a Mean sh...
Sang Hyun Seo, HoChang Lee, HyunChul Nah, Kyung-hy...
CGI
2006
IEEE
16 years 1 months ago
Interactively Rendering Dynamic Caustics on GPU
Baoquan Liu, Enhua Wu, Xuehui Liu
137
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CGI
2006
IEEE
16 years 1 months ago
Automatic Stained Glass Rendering
Vidya Setlur, Stephen Wilkinson
IMSCCS
2006
IEEE
16 years 1 months ago
CoarseZ Buffer Bandwidth Model in 3D Rendering Pipeline
Depth traffic occupies a major portion of 3D graphics memory bandwidth. In order to reduce depth reading, we propose employing a low-resolution depth buffer, namely CoarseZ buffer...
Ke Yang, Ke Gao, Jiaoying Shi, Xiaohong Jiang, Hua...