Sciweavers

3669 search results - page 274 / 734
» Rendering
Sort
View
ICMCS
2007
IEEE
161views Multimedia» more  ICMCS 2007»
16 years 1 months ago
Generating High-Resolution Textures for 3D Virtual Environments using View-Independent Texture Mapping
Image based modeling and rendering techniques have become increasingly popular for creating and visualizing 3D models from a set of images. Typically, these techniques depend on v...
Charalambos Poullis, Suya You, Ulrich Neumann
ICMCS
2007
IEEE
123views Multimedia» more  ICMCS 2007»
16 years 1 months ago
Efficient Parallelization of H.264 Decoding with Macro Block Level Scheduling
The H.264 decoder has a sequential, control intensive front end that makes it difficult to leverage the potential performance of emerging manycore processors. Preparsing is a fun...
Jike Chong, Nadathur Satish, Bryan C. Catanzaro, K...
ISMAR
2007
IEEE
16 years 1 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
PG
2007
IEEE
16 years 1 months ago
QAS: Real-Time Quadratic Approximation of Subdivision Surfaces
We introduce QAS, an efficient quadratic approximation of subdivision surfaces which offers a very close appearance compared to the true subdivision surface but avoids recursion,...
Tamy Boubekeur, Christophe Schlick
VR
2007
IEEE
147views Virtual Reality» more  VR 2007»
16 years 1 months ago
Real-time Volumetric Haptic and Visual Burrhole Simulation
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
Eric Acosta, Alan Liu