We consider the problem of computing the likelihood of a gesture from regular, unaided video sequences, without relying on perfect segmentation of the scene. Instead of requiring ...
This paper presents a new technique to reduce the storage cost of high quality 3D video. In 3D video [12], a sequence of 3D objects represents scenes in motion. Every frame is com...
In this paper, we propose a particle filtering approach for the problem of registering two point sets that differ by a rigid body transformation. Typically, registration algorithm...
Romeil Sandhu, Samuel Dambreville, Allen Tannenbau...
We address the problem of registering a sequence of images in a moving dynamic texture video. This involves optimization with respect to camera motion, the average image, and the ...
Many computer vision and image processing tasks require the preservation of local discontinuities, terminations and bifurcations. Denoising with feature preservation is a challeng...