The shadow volume algorithm is a popular technique for real-time shadow generation using graphics hardware. Its major disadvantage is that it is inherently fillrate-limited, as t...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
We present the design of a high-performance, highly pipelined asynchronous FPGA. We describe a very fine-grain pipelined logic block and routing interconnect architecture, and sh...
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
Aspect-Oriented Programming (AOP) addresses limitations in the Object-Oriented (OO) paradigm relating to modularisation of crosscutting behaviour. In AOP, crosscutting behaviour is...