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EGH
2004
Springer
16 years 20 days ago
A hierarchical shadow volume algorithm
The shadow volume algorithm is a popular technique for real-time shadow generation using graphics hardware. Its major disadvantage is that it is inherently fillrate-limited, as t...
Timo Aila, Tomas Akenine-Möller
EGH
2004
Springer
16 years 20 days ago
Tile-based texture mapping on graphics hardware
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
Li-Yi Wei
FPGA
2004
ACM
121views FPGA» more  FPGA 2004»
16 years 20 days ago
Highly pipelined asynchronous FPGAs
We present the design of a high-performance, highly pipelined asynchronous FPGA. We describe a very fine-grain pipelined logic block and routing interconnect architecture, and sh...
John Teifel, Rajit Manohar
GCC
2004
Springer
16 years 20 days ago
Image-Based Walkthrough over Internet on Mobile Devices
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
Yu Lei, Zhongding Jiang, Deren Chen, Hujun Bao
GPCE
2004
Springer
16 years 20 days ago
SourceWeave.NET: Cross-Language Aspect-Oriented Programming
Aspect-Oriented Programming (AOP) addresses limitations in the Object-Oriented (OO) paradigm relating to modularisation of crosscutting behaviour. In AOP, crosscutting behaviour is...
Andrew Jackson, Siobhán Clarke