In ubiquitous computing, invisible devices and software are connected to one another to provide convenient services to users [1][2]. Users hope to obtain a personalized service wh...
In this article we present the architecture of an m-learning (mobile-learning) environment using Bluetooth as communications technology. We also describe its practical implementati...
This paper examines a model of trusted computing wherein a computing platform is able to make assertions about its current software configuration that may be trusted by the user ...
This paper describes the design and construction of a Haskell source-level debugger built into the GHCi interactive environment. We have taken a pragmatic approach: the debugger i...
Effective human-robot cooperation requires robotic devices that understand human goals and intentions. We frame the problem of intent recognition as one of tracking and predicting...