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» Requirements engineering: a roadmap
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SIGSOFT
2000
ACM
16 years 2 days ago
Implicit context: easing software evolution and reuse
Software systems should consist of simple, conceptually clean software components interacting along narrow, well-defined paths. All too often, this is not reality: complex compon...
Robert J. Walker, Gail C. Murphy
EMSOFT
2010
Springer
15 years 5 months ago
Initiating a design pattern catalog for embedded network systems
In the domain of desktop software, design patterns have had a profound impact; they are applied ubiquitously across a broad range of applications. Patterns serve both to promulgat...
Sally K. Wahba, Jason O. Hallstrom, Neelam Soundar...
ICSE
2010
IEEE-ACM
15 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
ICSE
2008
IEEE-ACM
16 years 8 months ago
Best practices in extreme programming course design
Teaching (and therefore learning) eXtreme Programming (XP) in a university setting is difficult because of course time limitations and the soft nature of XP that requires first-ha...
Kai Stapel, Daniel Lübke, Eric Knauss
SIGSOFT
2009
ACM
16 years 8 months ago
Probabilistic environments in the quantitative analysis of (non-probabilistic) behaviour models
System specifications have long been expressed through automata-based languages, enabling verification techniques such as model checking. These verification techniques can assess ...
Esteban Pavese, Sebastián Uchitel, Ví...