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IWEC
2004
15 years 9 months ago
Enhancing the Performance of Dynamic Scripting in Computer Games
Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal...
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O...
IJCAI
2001
15 years 9 months ago
Narrative Prose Generation
Story generation is experiencing a revival, despite disappointing preliminary results from the preceding three decades. One of the principle reasons for previous inadequacies was ...
Charles B. Callaway, James C. Lester
ECIS
2003
15 years 9 months ago
E-learning and SMEs: do demand and supply speak the same language?
This paper reports on research-in-progress designed to understand adoption and diffusion of e-learning (EL) among small and medium-sized enterprises (SMEs) in northern Italy. The ...
Paola Bielli, Jane E. Klobas
ECSCW
2003
15 years 9 months ago
System Guidelines for Co-located, Collaborative Work on a Tabletop Display
Collaborative interactions with many existing digital tabletop systems lack the fluidity of collaborating around a table using traditional media. This paper presents a critical ana...
Stacey D. Scott, Karen D. Grant, Regan L. Mandryk
MODELLIERUNG
2004
15 years 9 months ago
Modeling Socio-Technical Processes in e-Commerce Scenarios
: We consider socio-technical processes, i.e. processes where machines as well as humans participate. Typical examples occur in sales processes in e-commerce. Three modeling tasks ...
Michael M. Richter, Armin Stahl
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