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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 1 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
NORDICHI
2006
ACM
16 years 1 months ago
The FaceReader: measuring instant fun of use
Recently, more and more attention has been paid to emotions in the domain of Human-Computer Interaction. When evaluating a product, one can no longer ignore the emotions a product...
Bieke Zaman, Tara Shrimpton-Smith
ICAPR
2005
Springer
16 years 17 days ago
Fingerprint Image Enhancement Using STFT Analysis
Contrary to popular belief, despite decades of research in fingerprints, reliable fingerprint recognition is an open problem. Extracting features out of poor quality prints is t...
Sharat Chikkerur, Venu Govindaraju, Alexander N. C...
ERCIMDL
2004
Springer
184views Education» more  ERCIMDL 2004»
16 years 13 days ago
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models
Because of recent advances in graphics hard- and software, both the production and use of 3D models are increasing at a rapid pace. As a result, a large number of 3D models have be...
Patrick Min, Michael M. Kazhdan, Thomas A. Funkhou...
161
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FPGA
2004
ACM
137views FPGA» more  FPGA 2004»
16 years 13 days ago
Multi-resource aware partitioning algorithms for FPGAs with heterogeneous resources
As FPGA densities increase, partitioning-based FPGA placement approaches are becoming increasingly important as they can be used to provide high-quality and computationally scalab...
Navaratnasothie Selvakkumaran, Abhishek Ranjan, Sa...