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167
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INTETAIN
2009
Springer
16 years 2 months ago
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games
In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only...
Anton Nijholt, Boris Reuderink, Danny Oude Bos
210
Voted
PSYCHNOLOGY
2010
116views more  PSYCHNOLOGY 2010»
15 years 5 months ago
Social and Spatial Presence: An Application to Optimize Human-Computer Interaction
This study provides a framework for researchers who study human-computer interaction to develop and evaluate user-centric user-interfaces by applying existing theories about telep...
Karl Horvath, Matthew Lombard
CIDR
2009
98views Algorithms» more  CIDR 2009»
15 years 8 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
169
Voted
ICCAD
2006
IEEE
96views Hardware» more  ICCAD 2006»
16 years 4 months ago
Loop pipelining for high-throughput stream computation using self-timed rings
We present a technique for increasing the throughput of stream processing architectures by removing the bottlenecks caused by loop structures. We implement loops as self-timed pip...
Gennette Gill, John Hansen, Montek Singh
214
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FCCM
2005
IEEE
124views VLSI» more  FCCM 2005»
16 years 1 months ago
Parallel Hardware Implementation of Cellular Learning Automata Based Evolutionary Computing (CLA-EC) on FPGA
The CLA-EC is a model obtained by combining the concepts of cellular learning automata and evolutionary algorithms. The parallel structure of the CLA-EC makes it suitable for hard...
Arash Hariri, Reza Rastegar, Morteza Saheb Zamani,...