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SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
16 years 1 months ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
SIGIR
2006
ACM
16 years 1 months ago
Thread detection in dynamic text message streams
Text message stream is a newly emerging type of Web data which is produced in enormous quantities with the popularity of Instant Messaging and Internet Relay Chat. It is benefici...
Dou Shen, Qiang Yang, Jian-Tao Sun, Zheng Chen
SIGIR
2006
ACM
16 years 1 months ago
Unifying user-based and item-based collaborative filtering approaches by similarity fusion
Memory-based methods for collaborative filtering predict new ratings by averaging (weighted) ratings between, respectively, pairs of similar users or items. In practice, a large ...
Jun Wang, Arjen P. de Vries, Marcel J. T. Reinders
STORAGESS
2006
ACM
16 years 1 months ago
Using free web storage for data backup
Backing up important data is crucial. A variety of causes can lead to data loss, such as disk failures, administration errors, virus infiltration, theft, and physical damage to e...
Avishay Traeger, Nikolai Joukov, Josef Sipek, Erez...
UIST
2006
ACM
16 years 1 months ago
Reflective physical prototyping through integrated design, test, and analysis
Prototyping is the pivotal activity that structures innovation, collaboration, and creativity in design. Prototypes embody design hypotheses and enable designers to test them. Fra...
Björn Hartmann, Scott R. Klemmer, Michael Ber...
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