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AINA
2005
IEEE
16 years 1 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
IRI
2005
IEEE
16 years 1 months ago
A grid oriented approach to reusing legacy code in ICENI framework
Legacy systems are valuable assets for organisations. They continuously evolve with new emerged technologies in rapidly changing business environment. ICENI provided an excellent ...
Jianzhi Li, Zhuopeng Zhang, Hongji Yang
ISCAS
2005
IEEE
168views Hardware» more  ISCAS 2005»
16 years 1 months ago
Is home network application acceptable or not?
— Application of the home network is the most important factor to make the future home network environment pervasive. Although home network environment allows us to control appli...
Ikuo Keshi, Yumi Shiraishi, Hiroaki Niwamoto, Mino...
HAPTICS
2003
IEEE
16 years 25 days ago
Haptic Effects for Virtual Reality-Based Post-Stroke Rehabilitation
The majority of today’s haptic interfaces are designed for hand-based interaction with virtual environments. However, there are several reallife tasks that require a person to i...
Rares F. Boian, Judith E. Deutsch, Chan Su Lee, Gr...
176
Voted
IWIA
2003
IEEE
16 years 24 days ago
Intrusion Detection Testing and Benchmarking Methodologies
— The ad-hoc methodology that is prevalent in today’s testing and evaluation of network intrusion detection algorithms and systems makes it difficult to compare different algor...
Nicholas Athanasiades, Randal Abler, John G. Levin...