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181
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NETGAMES
2005
ACM
16 years 16 days ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
195
Voted
ICESS
2005
Springer
16 years 14 days ago
Support Industrial Hard Real-Time Traffic with Switched Ethernet
: This paper presents a simple and efficient switched Ethernet communication protocol for industrial hard real-time LAN applications. The network is founded with end nodes and a sw...
Alimujiang Yiming, Toshio Eisaka
181
Voted
OTM
2005
Springer
16 years 14 days ago
Don't Mind Your Vocabulary: Data Sharing Across Heterogeneous Peers
The strong dynamics of peer-to-peer networks, coupled with the diversity of peer vocabularies, makes query processing in peer database systems a very challenging task. In this pape...
Mehedi Masud, Iluju Kiringa, Anastasios Kementsiet...
ISPA
2004
Springer
16 years 10 days ago
Context-Awareness in Mobile Web Services
Context-aware computing is a computing paradigm in which applications can take advantage of contextual information. Quality of network connection is a very important factor for mob...
Bo Han, Weijia Jia, Ji Shen, Man-Ching Yuen
175
Voted
ICICS
2003
Springer
16 years 5 days ago
A Policy Based Framework for Access Control
This paper presents a policy-based framework for managing access control in distributed heterogeneous systems. This framework is based on the PDP/PEP approach. The PDP (Policy Deci...
Ricardo Nabhen, Edgard Jamhour, Carlos Maziero