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IWEC
2010
15 years 8 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
SP
2008
IEEE
140views Security Privacy» more  SP 2008»
15 years 7 months ago
Knowledge support and automation for performance analysis with PerfExplorer 2.0
The integration of scalable performance analysis in parallel development tools is difficult. The potential size of data sets and the need to compare results from multiple experime...
Kevin A. Huck, Allen D. Malony, Sameer Shende, Ala...
CCGRID
2008
IEEE
16 years 1 months ago
A Technique for Lock-Less Mirroring in Parallel File Systems
—As parallel file systems span larger and larger numbers of nodes in order to provide the performance and scalability necessary for modern cluster applications, the need for fau...
Bradley W. Settlemyer, Walter B. Ligon III
SIGMETRICS
2008
ACM
131views Hardware» more  SIGMETRICS 2008»
15 years 7 months ago
On the design of hybrid peer-to-peer systems
In this paper, we consider hybrid peer-to-peer systems where users form an unstructured peer-to-peer network with the purpose of assisting a server in the distribution of data. We...
Stratis Ioannidis, Peter Marbach
DIWEB
2004
15 years 8 months ago
Distributed Query Processing in P2P Systems with Incomplete Schema Information
The peer-to-peer (P2P) paradigm has emerged recently, mainly by file sharing systems like Napster or Gnutella and in terms of scalable distributed data structures. Because of the d...
Marcel Karnstedt, Katja Hose, Kai-Uwe Sattler