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HPDC
2007
IEEE
16 years 1 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
ICPP
2007
IEEE
16 years 1 months ago
Defending P2Ps from Overlay Flooding-based DDoS
A flooding-based search mechanism is often used in unstructured P2P systems. Although a flooding-based search mechanism is simple and easy to implement, it is vulnerable to overla...
Yunhao Liu, Xiaomei Liu, Chen Wang, Li Xiao
CODES
2006
IEEE
16 years 1 months ago
Hardware assisted pre-emptive control flow checking for embedded processors to improve reliability
Reliability in embedded processors can be improved by control flow checking and such checking can be conducted using software or hardware. Proposed software-only approaches suffe...
Roshan G. Ragel, Sri Parameswaran
CLUSTER
2005
IEEE
16 years 1 months ago
A Case for Cooperative and Incentive-Based Coupling of Distributed Clusters
Interest in Grid computing has grown significantly over the past five years. Management of distributed cluster resources is a key issue in Grid computing. Central to management ...
Rajiv Ranjan, Rajkumar Buyya, Aaron Harwood
HPDC
2005
IEEE
16 years 1 months ago
GWiQ-P: an efficient decentralized grid-wide quota enforcement protocol
Mega grids span several continents and may consist of millions of nodes and billions of tasks executing at any point in time. This setup calls for scalable and highly available re...
Kfir Karmon, Liran Liss, Assaf Schuster