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AAAI
2007
15 years 10 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
AAAI
2007
15 years 10 months ago
Action-Based Alternating Transition Systems for Arguments about Action
This paper presents a formalism to describe practical reasoning in terms of an Action-based Alternating Transition System (AATS). The starting point is a previously specified acc...
Katie Atkinson, Trevor J. M. Bench-Capon
AIIDE
2008
15 years 10 months ago
A Cover-Based Approach to Multi-Agent Moving Target Pursuit
We explore the task of designing an efficient multi-agent system that is capable of capturing a single moving target, assuming that every agent knows the location of all agents on...
Alejandro Isaza, Jieshan Lu, Vadim Bulitko, Russel...
FLAIRS
2008
15 years 10 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
WSC
2008
15 years 10 months ago
A simulation based approach for dock allocation in a food distribution center
This research endeavor focused on the warehouse receiving process at a large food distribution center, which comprises of trucks with goods reaching the destination warehouse, unl...
Balagopal Gopakumar, Suvarna Sundaram, Shengyong W...