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CORR
2010
Springer
136views Education» more  CORR 2010»
15 years 5 months ago
Delay-Constrained Multicast Routing Algorithm Based on Average Distance Heuristic
Multicast is the ability of a communication network to accept a single message from an application and to deliver copies of the message to multiple recipients at different locatio...
Ling Zhou, Wei-xiong Ding, Yu-xi Zhu
ICDM
2010
IEEE
193views Data Mining» more  ICDM 2010»
15 years 5 months ago
Supervised Link Prediction Using Multiple Sources
Link prediction is a fundamental problem in social network analysis and modern-day commercial applications such as Facebook and Myspace. Most existing research approaches this pro...
Zhengdong Lu, Berkant Savas, Wei Tang, Inderjit S....
ICTAC
2009
Springer
15 years 5 months ago
Automatic Conflict Detection on Contracts
Abstract. Many software applications are based on collaborating, yet competing, agents or virtual organisations exchanging services. Contracts, expressing obligations, permissions ...
Stephen Fenech, Gordon J. Pace, Gerardo Schneider
TSMC
2010
15 years 2 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
AAMAS
2012
Springer
14 years 3 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh