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206
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SI3D
2006
ACM
16 years 1 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
175
Voted
SIGCSE
2006
ACM
134views Education» more  SIGCSE 2006»
16 years 1 months ago
jFAST: a java finite automata simulator
Visualization and interactivity are valuable active learning techniques that can improve mastery of difficult concepts. In this paper we describe jFAST, an easy-to-use graphical s...
Timothy M. White, Thomas P. Way
UIST
2006
ACM
16 years 1 months ago
WindowScape: a task oriented window manager
We propose WindowScape, a window manager that uses a photograph metaphor for lightweight, post hoc task management. This is the first task management windowing model to provide in...
Craig S. Tashman
165
Voted
APSEC
2005
IEEE
16 years 1 months ago
Model Checking Interrupt-Dependent Software
Embedded control programs are hard to analyse because their behaviour depends on how they interact with hardware devices. In particular, embedded code typically uses interrupts to...
Colin J. Fidge, Phil Cook
226
Voted
CEC
2005
IEEE
16 years 1 months ago
Elitist generational genetic chromodynamics - a new radii-based evolutionary algorithm for multimodal optimization
A new radii-based evolutionary algorithm (EA) designed for multimodal optimization problems is proposed. The approach can be placed within the genetic chromodynamics framework and ...
Catalin Stoean, Mike Preuss, Ruxandra Gorunescu, D...