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CHI
2008
ACM
16 years 8 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CHI
2007
ACM
16 years 8 months ago
Designing a mobile user interface for automated species identification
Biological research in the field is constrained by the speed and difficulty of species determination, as well as by access to relevant information about the species encountered. H...
Sean White, Dominic Marino, Steven Feiner
CHI
2007
ACM
16 years 8 months ago
A theory-based approach to designing student learning context
How can we keep technology-focused computing and software engineering students interested and engaged in a soft subject like HCI? How can we avoid leaving the less gifted and less...
Jarinee Chattratichart
CHI
2006
ACM
16 years 8 months ago
Tensions in designing capture technologies for an evidence-based care community
Evidence-based care is an increasingly popular process for long term diagnosis and monitoring of education and healthcare disabilities. Because this evidence must also be collecte...
Gillian R. Hayes, Gregory D. Abowd
ICSE
2004
IEEE-ACM
16 years 7 months ago
Theme: An Approach for Aspect-Oriented Analysis and Design
Aspects are behaviours that are tangled and scattered across a system. In requirements documentation, aspects manifest themselves as descriptions of behaviours that are intertwine...
Elisa L. A. Baniassad, Siobhán Clarke