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ACMACE
2006
ACM
16 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
APCSAC
2005
IEEE
16 years 1 months ago
Comparing Low-Level Behavior of SPEC CPU and Java Workloads
Java workloads are becoming more prominent on a wide range of computing devices. In contrast to so-called traditional workloads written in C and Fortran, Java workloads are object-...
Andy Georges, Lieven Eeckhout, Koen De Bosschere
VRST
2005
ACM
16 years 1 months ago
Dynamic creation of interactive mixed reality presentations
In this paper, we describe a method of dynamic creation of interactive presentations for Mixed Reality environments. The presentations are created automatically for collections of...
Krzysztof Walczak, Rafal Wojciechowski
GRAPHITE
2004
ACM
16 years 1 months ago
FingARtips: gesture based direct manipulation in Augmented Reality
This paper presents a technique for natural, fingertip-based interaction with virtual objects in Augmented Reality (AR) environments. We use image processing software and finger- ...
Volkert Buchmann, Stephen Violich, Mark Billinghur...
VAST
2004
ACM
16 years 1 months ago
The Ancient Olympic Games: Being Part of the Experience
This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtu...
Athanasios Gaitatzes, Dimitrios Christopoulos, Geo...