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EVOW
2011
Springer
14 years 11 months ago
iSoundScape: Adaptive Walk on a Fitness Soundscape
Adaptive walk on a fitness soundscape [7] is a new kind of interactive evolutionary computation for musical works. This system provides a virtual two-dimensional grid called a “...
Reiji Suzuki, Souichiro Yamaguchi, Martin L. Cody,...
HAPTICS
2009
IEEE
16 years 2 months ago
Effects of magnitude and phase cues on human motor adaptation
Recent findings have shown that humans can adapt their internal control model to account for the changing dynamics of systems they manipulate. In this paper, we explore the effect...
Ali Israr, Hakan Kapson, Volkan Patoglu, Marcia Ki...
189
Voted
ATAL
2009
Springer
16 years 2 months ago
Monitoring social expectations in Second Life
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
Stephen Cranefield, Guannan Li
259
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FAST
2009
15 years 5 months ago
PARDA: Proportional Allocation of Resources for Distributed Storage Access
Rapid adoption of virtualization technologies has led to increased utilization of physical resources, which are multiplexed among numerous workloads with varying demands and impor...
Ajay Gulati, Irfan Ahmad, Carl A. Waldspurger
FMICS
2007
Springer
16 years 1 months ago
An Approach to Formalization and Analysis of Message Passing Libraries
Message passing using libraries implementing the Message Passing Interface (MPI) standard is the dominant communication mechanism in high performance computing (HPC) applications. ...
Robert Palmer, Michael Delisi, Ganesh Gopalakrishn...