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NETGAMES
2006
ACM
16 years 1 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
IPPS
2005
IEEE
16 years 1 months ago
Virtual Gateways in the DECOS Integrated Architecture
— The DECOS architecture aims at combining the advantages of federated and integrated systems. The DECOS architecture divides the overall system into a set of nearly-independent ...
Roman Obermaisser, Philipp Peti, Hermann Kopetz
MM
2005
ACM
124views Multimedia» more  MM 2005»
16 years 1 months ago
MusicStory: a personalized music video creator
In this paper, we describe MusicStory, a system that automatically creates videos to accompany music with lyrics. MusicStory uses common search engines, photo-sharing websites, an...
David A. Shamma, Bryan Pardo, Kristian J. Hammond
MM
2004
ACM
145views Multimedia» more  MM 2004»
16 years 1 months ago
Proportional service differentiation in wireless LANs using spacing-based channel occupancy regulation
In this paper, we propose Spacing-based Channel Occupancy Regulation (SCORE) MAC protocol that provides proportional service differentiation in terms of normalized throughput in w...
Qi Xue, Aura Ganz
PADS
2004
ACM
16 years 1 months ago
The Effect of Detail on Ethernet Simulation
An important question for network simulation is what level of detail is required to obtain a desired level of accuracy. While in some networks, the level of detail is an open rese...
Alefiya Hussain, Aman Kapoor, John S. Heidemann
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