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EUROGRAPHICS
2010
Eurographics
16 years 4 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
GLOBECOM
2009
IEEE
16 years 2 months ago
Cooperative Strategy by Stackelberg Games under Energy Constraint in Multi-Hop Relay Networks
— This paper presents a cooperative relay strategy with a game-theoretic perspective. In multi-hop networks, each node needs to send traffic via relay nodes, which behave indepe...
Hyukjoon Kwon, HyungJune Lee, John M. Cioffi
ICC
2009
IEEE
148views Communications» more  ICC 2009»
16 years 1 months ago
Analysis of Probabilistic Flooding: How Do We Choose the Right Coin?
Abstract—This paper studies probabilistic information dissemination in random networks. Consider the following scenario: A node intends to deliver a message to all other nodes in...
Sérgio Crisóstomo, Udo Schilcher, Ch...
SASO
2009
IEEE
16 years 1 months ago
Distributed W-Learning: Multi-Policy Optimization in Self-Organizing Systems
—Large-scale agent-based systems are required to self-optimize towards multiple, potentially conflicting, policies of varying spatial and temporal scope. As a result, not all ag...
Ivana Dusparic, Vinny Cahill
INFOCOM
2009
IEEE
16 years 1 months ago
The Crosspoint-Queued Switch
Abstract—This paper calls for rethinking packet-switch architectures by cutting all dependencies between the switch fabric and the linecards. Most single-stage packet-switch arch...
Josef Kanizo, David Hay, Isaac Keslassy