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AIIDE
2008
15 years 9 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
AIIDE
2008
15 years 9 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
AIPS
2008
15 years 9 months ago
Planning 3D Task Demonstrations of a Teleoperated Space Robot Arm
We present an automated planning application for generating 3D tasks demonstrations involving a teleoperated robot arm on the International Space Station (ISS). A typical task dem...
Froduald Kabanza, Khaled Belghith, Philipe Bellefe...
LISA
2007
15 years 9 months ago
Application Buffer-Cache Management for Performance: Running the World's Largest MRTG
An operating system’s readahead and buffer-cache behaviors can significantly impact application performance; most often these better performance, but occasionally they worsen it...
David Plonka, Archit Gupta, Dale Carder
FLAIRS
2008
15 years 9 months ago
A Backward Adjusting Strategy and Optimization of the C4.5 Parameters to Improve C4.5's Performance
In machine learning, decision trees are employed extensively in solving classification problems. In order to design a decision tree classifier two main phases are employed. The fi...
Jason R. Beck, Maria Garcia, Mingyu Zhong, Michael...
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