Parallel applications running on high-end computer systems manifest a complexity of performance phenomena. Tools to observe parallel performance attempt to capture these phenomena...
Abstract—This paper presents a sensor-based, networked embedded system, referred to as the Particle computer system. It is comprised of tiny wireless sensor nodes, capable of com...
Christian Decker, Albert Krohn, Michael Beigl, Tob...
The creation of huge databases coming from both restoration of existing analogue archives and new content is demanding fast and more and more reliable tools for content analysis a...
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
The paper develops a self-tuning resource aware partial evaluation technique for Prolog programs, which derives its own control strategies tuned for the underlying computer archit...