This work presents a novel procedure for computing (1) distances between nodes of a weighted, undirected, graph, called the Euclidean Commute Time Distance (ECTD), and (2) a subspa...
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection. We p...
Abstract. Even though in Artificial Intelligence, a set of classical logical formulae is often called a belief base, reasoning about beliefs requires more than the language of cla...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...