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PKDD
2010
Springer
128views Data Mining» more  PKDD 2010»
15 years 5 months ago
Learning to Tag from Open Vocabulary Labels
Most approaches to classifying media content assume a fixed, closed vocabulary of labels. In contrast, we advocate machine learning approaches which take advantage of the millions...
Edith Law, Burr Settles, Tom M. Mitchell
FLAIRS
2008
15 years 9 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
CHI
2009
ACM
16 years 7 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
CHI
2006
ACM
16 years 7 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
EDUTAINMENT
2006
Springer
15 years 10 months ago
Designing Social Navigation for a Virtual Community of Practice
Abstract. Social navigation in a community of practice (CoP) is an approach of locating information through increased social awareness. Designing support for social navigation requ...
Wen Xu, Karel Kreijns, Jun Hu