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SIGECOM
2005
ACM
105views ECommerce» more  SIGECOM 2005»
16 years 6 days ago
Towards truthful mechanisms for binary demand games: a general framework
The family of Vickrey-Clarke-Groves (VCG) mechanisms is arguably the most celebrated achievement in truthful mechanism design. However, VCG mechanisms have their limitations. They...
Ming-Yang Kao, Xiang-Yang Li, Weizhao Wang
CORR
2010
Springer
123views Education» more  CORR 2010»
15 years 1 months ago
Equilibria of Dynamic Games with Many Players: Existence, Approximation, and Market Structure
In this paper we study stochastic dynamic games with many players that are relevant for a wide range of social, economic, and engineering applications. The standard solution conce...
Sachin Adlakha, Ramesh Johari, Gabriel Y. Weintrau...
VL
2010
IEEE
209views Visual Languages» more  VL 2010»
15 years 5 months ago
Towards the Automatic Recognition of Computational Thinking for Adaptive Visual Language Learning
Visual programming languages can be used to make computer science more accessible to a broad range of students. The evaluative focus of current research in the area of visual lang...
Kyu Han Koh, Ashok R. Basawapatna, Vicki Bennett, ...
CIG
2005
IEEE
16 years 8 days ago
Further Evolution of a Self-Learning Chess Program
Previous research on the use of coevolution to improve a baseline chess program demonstrated a performance rating of 2550 against Pocket Fritz 2.0 (PF2). A series of 12 games (6 wh...
David B. Fogel, Timothy J. Hays, Sarah L. Hahn, Ja...
KDD
2009
ACM
180views Data Mining» more  KDD 2009»
16 years 7 months ago
Mining social networks for personalized email prioritization
Email is one of the most prevalent communication tools today, and solving the email overload problem is pressingly urgent. A good way to alleviate email overload is to automatical...
Shinjae Yoo, Yiming Yang, Frank Lin, Il-Chul Moon