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CSCW
2012
ACM
14 years 2 months ago
Removing gamification from an enterprise SNS
Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
ICCCI
2010
Springer
15 years 5 months ago
Identifying Representative Reviewers in Internet Social Media
Abstract. In a society, we have many forms of relations with other people from home, work or school. These relationships give rise to a social network. People in a social network r...
Sang-Min Choi, Jeong-Won Cha, Yo-Sub Han
HICSS
2011
IEEE
201views Biometrics» more  HICSS 2011»
14 years 10 months ago
Negotiating Social Belonging: Online, Offline, and In-Between
This study investigates contemporary college students’ social behavior on- and offline. Although being socially active typically enhances access to resources embedded in social ...
Michael A. Steafnone, Yu Chao Huang, Derek Lackaff
SBP
2010
Springer
16 years 1 months ago
User Generated Content Consumption and Social Networking in Knowledge-Sharing OSNs
Abstract. Knowledge-sharing online social networks are becoming increasingly pervasive and popular. While the user-to-user interactions in these networks have received substantial ...
Jake T. Lussier, Troy Raeder, Nitesh V. Chawla
CSCW
2012
ACM
14 years 2 months ago
Social coding in GitHub: transparency and collaboration in an open software repository
Social applications on the web let users track and follow the activities of a large number of others regardless of location or affiliation. There is a potential for this transpare...
Laura A. Dabbish, H. Colleen Stuart, Jason Tsay, J...