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CORR
2007
Springer
104views Education» more  CORR 2007»
15 years 7 months ago
A Virtual Logo Keyboard for People with Motor Disabilities
In our society, people with motor impairments are oftentimes socially excluded from their environment. This is unfortunate because every human being should have the possibility to...
Stéphane Norte, Fernando G. Lobo
192
Voted
JMM2
2008
107views more  JMM2 2008»
15 years 7 months ago
Finding Interesting Images in Albums using Attention
Commercial systems such as Flickr display interesting photos from their collection as an interaction mechanism for sampling the collection. It purely relies on social activity anal...
Karthikeyan Vaiapury, Mohan S. Kankanhalli
TEDU
2008
126views Education» more  TEDU 2008»
15 years 7 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
CSCW
2000
ACM
15 years 7 months ago
Talking Work: Language-games, Organisations and Computer Supported Cooperative Work
This paper asks the question: how might CSCW system design obtain and be informed by an adequate real-world, real-time understanding of work and organisation on any occasion of wor...
Andy Crabtree
CSCW
2002
ACM
15 years 7 months ago
Empirical development of a heuristic evaluation methodology for shared workspace groupware
Good real time groupware products are hard to develop, in part because evaluating their support for basic teamwork activities is difficult and costly. To address this problem, we ...
Kevin Baker, Saul Greenberg, Carl Gutwin