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DIGRA
2005
Springer
16 years 25 days ago
Dialog as a Game
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
Peter Border
CSCW
2004
ACM
16 years 21 days ago
Instant messages: a framework for reading between the lines
A framework is described for analyzing keystroke level data from instant messages (IM). This is unlike other analyses of IM which employ server-based logs of messages. This framew...
Jeffrey D. Campbell
CSCW
2004
ACM
16 years 21 days ago
Retrofitting collaboration into UIs with aspects
Mission critical applications and legacy systems may be difficult to revise and rebuild, and yet it is sometimes desirable to retrofit their user interfaces with new collaborative...
Li-Te Cheng, Steven L. Rohall, John F. Patterson, ...
AOSE
2001
Springer
15 years 11 months ago
Agent-Oriented Modelling: Software versus the World
Agent orientation is currently pursued primarily as a software paradigm. Software with characteristics such as autonomy, sociality, reactivity and proactivity, and communicative an...
Eric S. K. Yu
ISWC
2000
IEEE
15 years 11 months ago
Spectators at a Geek Show: An Ethnographic Inquiry into Wearable Computing
As new technologies create smaller, cheaper and faster machines, we see a paradigm shift from desktop computing to wearable computing. In less than a decade, we have witnessed the...
Jennifer G. Sheridan, Valerie Lafond-Favieres, Wen...