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SIGECOM
2006
ACM
115views ECommerce» more  SIGECOM 2006»
16 years 1 months ago
Multi-attribute coalitional games
We study coalitional games where the value of cooperation among the agents are solely determined by the attributes the agents possess, with no assumption as to how these attribute...
Samuel Ieong, Yoav Shoham
APSEC
2005
IEEE
16 years 23 days ago
Please STeP_IN: A Socio-Technical Platform for in situ Networking
This paper describes a system called STeP_IN (standing for Socio-Technical Platform for in situ Networking) that assists software developer to find and learn Java API libraries. I...
Yoshiyuki Nishinaka, Mitsuhiro Asada, Yasuhiro Yam...
C5
2005
IEEE
16 years 23 days ago
Croquet Learning Environments: Extending the Value of Campus Life into the Online Experience
Croquet is a broadband communications platform with a 3D user interface and peer-to-peer network architecture that provides educators with a new expressive “meta-medium that is ...
Marilyn May Lombardi, Julian Lombardi
CEC
2005
IEEE
16 years 23 days ago
The emergence of cooperation among agents using simple fixed bias tagging
AbstractThe principle of cooperation influences our everyday lives. This conflict between individual and collective rationality can be modelled through the use of social dilemmas...
Enda Howley, Colm O'Riordan
CIG
2005
IEEE
16 years 23 days ago
Synchronous and Asynchronous Network Evolution in a Population of Stubborn Prisoners
— We study by computer simulation a population of individuals playing the prisoner’s dilemma game. Each player has an invariable strategy (cooperate or defect) but the network ...
Leslie Luthi, Mario Giacobini, Marco Tomassini