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CSCW
2007
ACM
15 years 7 months ago
Entertaining Situated Messaging at Home
Leisure computing has been traditional associated with interactive entertainment media and game playing, yet despite the penetration of computing into the home, this form of engage...
Mark Perry, Dorothy Rachovides
CHI
2009
ACM
16 years 8 months ago
The effect of affective iconic realism on anonymous interactants' self-disclosure
In this paper, we describe progress in research designed to explore the effect of the combination of avatars' visual fidelity and users' anticipated future interaction o...
Sin-Hwa Kang, Jonathan Gratch, James H. Watt
CHI
2001
ACM
16 years 8 months ago
Responding to subtle, fleeting changes in the user's internal state
In human-to-human interaction, people sometimes are able to pick up and respond sensitively to the other's internal state as it shifts moment by moment over the course of an ...
Wataru Tsukahara, Nigel Ward
CSCW
2010
ACM
16 years 4 months ago
Beyond Wikipedia: coordination and conflict in online production groups
Online production groups have the potential to transform the way that knowledge is produced and disseminated. One of the most widely used forms of online production is the wiki, w...
Aniket Kittur, Robert E. Kraut
DIGRA
2005
Springer
16 years 1 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix