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DSN
2006
IEEE
15 years 10 months ago
Efficiently Detecting All Dangling Pointer Uses in Production Servers
In this paper, we propose a novel technique to detect all dangling pointer uses at run-time that is efficient enough for production use in server codes. One idea (previously used ...
Dinakar Dhurjati, Vikram S. Adve
PC
2010
190views Management» more  PC 2010»
15 years 5 months ago
High-performance cone beam reconstruction using CUDA compatible GPUs
Compute unified device architecture (CUDA) is a software development platform that allows us to run C-like programs on the nVIDIA graphics processing unit (GPU). This paper prese...
Yusuke Okitsu, Fumihiko Ino, Kenichi Hagihara
PPOPP
2010
ACM
16 years 1 months ago
Thread to strand binding of parallel network applications in massive multi-threaded systems
In processors with several levels of hardware resource sharing, like CMPs in which each core is an SMT, the scheduling process becomes more complex than in processors with a singl...
Petar Radojkovic, Vladimir Cakarevic, Javier Verd&...
SIGSOFT
2008
ACM
16 years 7 months ago
Inter-context control-flow and data-flow test adequacy criteria for nesC applications
NesC is a programming language for applications that run on top of networked sensor nodes. Such an application mainly uses an interrupt to trigger a sequence of operations, known ...
Zhifeng Lai, Shing-Chi Cheung, Wing Kwong Chan
CHI
2007
ACM
16 years 7 months ago
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interface...
Rafael Ballagas, Faraz Memon, Rene Reiners, Jan O....