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SIGSOFT
1994
ACM
15 years 11 months ago
Speeding up Slicing
Program slicing is a fundamental operation for many software engineering tools. Currently, the most efficient algorithm for interprocedural slicing is one that uses a program repr...
Thomas W. Reps, Susan Horwitz, Shmuel Sagiv, Genev...
SOMET
2007
15 years 8 months ago
Software Engineering Practices: An Auditor's Perspective
This report details part of the results of five software audits that were done to evaluate various aspects of the quality in five very big software projects. One result of our work...
Krzysztof Sacha
SIGSOFT
1993
ACM
15 years 11 months ago
Scalable Software Libraries
1 Many software libraries (e.g., the Booch C++ Components, libg++, NIHCL, COOL) provide components (classes) that implement data structures. Each component is written by hand and r...
Don S. Batory, Vivek Singhal, Marty Sirkin, Jeff T...
SIGGRAPH
2010
ACM
15 years 12 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
SAC
2009
ACM
16 years 2 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison