Program slicing is a fundamental operation for many software engineering tools. Currently, the most efficient algorithm for interprocedural slicing is one that uses a program repr...
Thomas W. Reps, Susan Horwitz, Shmuel Sagiv, Genev...
This report details part of the results of five software audits that were done to evaluate various aspects of the quality in five very big software projects. One result of our work...
1 Many software libraries (e.g., the Booch C++ Components, libg++, NIHCL, COOL) provide components (classes) that implement data structures. Each component is written by hand and r...
Don S. Batory, Vivek Singhal, Marty Sirkin, Jeff T...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...