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AUIC
2006
IEEE
16 years 1 months ago
Persuasive interaction for collectivist cultures
Persuasive technology is defined as “any interactive product designed to change attitudes or behaviours by making desired outcomes easier to achieve”. It can take the form of...
Rilla Khaled, Robert Biddle, James Noble, Pippin B...
ISPASS
2006
IEEE
16 years 29 days ago
Workload sanitation for performance evaluation
The performance of computer systems depends, among other things, on the workload. Performance evaluations are therefore often done using logs of workloads on current productions s...
Dror G. Feitelson, Dan Tsafrir
ACL2
2006
ACM
16 years 28 days ago
Phylogenetic trees in ACL2
Biologists studying the evolutionary relationships between organisms use software packages to solve the computational problems they encounter. Several of these problems involve th...
Warren A. Hunt Jr., Serita M. Nelesen
ACMSE
2006
ACM
16 years 28 days ago
Computer tutoring for programming education
Software is increasingly pervasive in the products we use. Consequently, more programmers are needed to develop the software, and consequently there is unmet demand on programming...
Susan Eitelman
ISSTA
2006
ACM
16 years 27 days ago
Architecture-driven platform independent deterministic replay for distributed hard real-time systems
Distributed hard real-time systems have become a major component of many advanced technical products. Means to ensure their proper quality are thus of paramount importance. To ens...
Holger Giese, Stefan Henkler