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SAC
2009
ACM
16 years 3 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
SIGMOD
2009
ACM
165views Database» more  SIGMOD 2009»
16 years 3 days ago
Query by output
It has recently been asserted that the usability of a database is as important as its capability. Understanding the database schema, the hidden relationships among attributes in t...
Quoc Trung Tran, Chee-Yong Chan, Srinivasan Partha...
CC
2009
Springer
16 years 2 days ago
Scheduling Tasks to Maximize Usage of Aggregate Variables in Place
Single-assignment languages with copy semantics have a very simple and approachable programming model. A na¨ıve implementation of the copy semantics that copies the result of eve...
Samah Abu-Mahmeed, Cheryl McCosh, Zoran Budimlic, ...
ICS
2009
Tsinghua U.
16 years 1 days ago
A translation system for enabling data mining applications on GPUs
Modern GPUs offer much computing power at a very modest cost. Even though CUDA and other related recent developments are accelerating the use of GPUs for general purpose applicati...
Wenjing Ma, Gagan Agrawal
184
Voted
ICSE
2009
IEEE-ACM
16 years 1 days ago
A-SCORE: Automatic software component recommendation using coding context
Reusing software components (e.g. classes or modules) improves software quality and developer’s productivity. Unfortunately, developers may miss many reusing opportunities since...
Ryuji Shimada, Yasuhiro Hayase, Makoto Ichii, Mako...
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